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uLogic Driver – iOS Car Game uLogic Driver is one of the most addictive and addictive realistic racing games ever! Used Swift language and SpriteKit.
Realistic car physics. Realistic water with shaders.
? Mac OS 12.6 and Xcode 14+
? SpriteKit game development with Swift 5
1) Download the archive with the source code on the Macbook
2) Install Xcode version 14+ on Macbook
3) Run uLogic Driver.xcodeproj, wait for the project to load for compilation
4) Customize "Bundle Identification" under "General" in Xcode
5) To compile / build the application, click Build in the Xcode software
1) To create new levels use .sks files (levels should have different names like Stage 1.sks, Stage 2.sks, etc)
2) Save the levels of the 1st season in the folder "Project/Stages/Season 1/", for other seasons, by analogy with "Project/Stages/Season 2/"
3) You need to create and edit levels in the Xcode application
4) The main graphic resources are located here "Project/Assets.xcassets", add resources via Xcode directly on the sks scene
5) The main audio files are located on the path "Project/Audio"
6) Sprites, particle systems are found along the path "Project / Effects"
7) Shaders for the game are located on the "Project / Shaders" path (shaders for water, game elements, UI)
8) Scenes for the main menu, overlays, settings, vehicle selection, level and season selection are located on the "Project/Scenes" path. Each element includes a scene file with the .sks extension + a controller to it as a .swift file
9) In the project, the "Project / Utils" folder is responsible for auxiliary functions that are used in other classes
10) The "Project/Vehicle Components" folder contains files and classes, methods of all vehicles in the game
11) For example, in the builder of the "Project/Vehicle Components/Builders/Bus" folder there are folders with the name of a specific vehicle, which include the following files:
- BusBodyBuilder.swift - responsible for the dimensions and graphics of the vehicle body
- BusEngineConfiguration.swift - responsible for the engine parameters of this transport
- BusWheelBuilder.swift - responsible for the parameters of the wheels of this vehicle
- BusWheelsLocationBuilder.swift - responsible for the parameters of the location of the wheels of this vehicle on the body
- BusWheelSuspensionBuilder.swift - responsible for the physical properties of the entire vehicle, namely the wheels, torque, slip, impulses (bounce when falling), etc.
Click Button "TEST NOW" to test the games and you will be redirected either to Dropbox Link, Google Play link, or iTunes Store Link!
14 Days
Money Back Guarantee
iOS 10.x
.swift, Layered PNG
iOS, racing, game, spritekit, development, realistic, gamedev, ulogicdriver, iphonegames, racinggame, newmobilegame, iosgame, gameengine, gamelevel, playgame
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The Multiple App License lets you use the item in a project that will be sold.
Multiple App License is more expansive than the regular license.
Items purchased under the multiple app license must not be redistributed or resold "as-is".
What you can do:1. You can integrate the component in Unlimited projects.
2. Source code can be sublicensed/distributed as part of a larger project.
3. Cannot distribute/resold the Source Code “as-is”.
4. Commercial use allowed.
5. You can customize the Source Code.
The single app license allows the use of the purchased item in a project for either personal or commercial uses, without the payment of any further fees or charges after the initial download cost.
The Single App License gives you the right to use the purchased items within 1 project of your own or on behalf of a client (commercial, personal, or non-profit).
You or your client cannot offer the item up for resale either on its own or as part of a project.
Items purchased under a single app license must not be redistributed or resold “as-is” or as part of any other collection of files.
What you can do:1. You can integrate the component in 1 APP.
2. You can be distribute it only as a binary only (You cannot distribute Source Code).
3. Commercial use is allowed.
4. You can customize the Source Code.
Once you purchase this game, it would no longer be available for anyone else, you will be the only owner of the app and it will be removed from the Market.
It is one time purchase. Graphics assets and UI have been exclusively designed for this Game.
After your purchase our dedicated project manager will contact you in order to proceed with all the necessary steps to transfer the rights of usage of the game to you.