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AmazeD 3D – Full Source
Amazed 3D is a Turn-Based Puzzle game with RPG styled Quest System. This game is our first game for demonstration purpose to learn gaming industries and their marketing strategies. And we explicitly announce here, this project will yield excellent knowledge and work around only for noobs, juniors and new comers to gaming field.
About Game
AmazeD 3D is a one of a kind of a puzzler game with turn-based movements and RPG themed quests where the player is stuck up in her dream and in order to return to reality she has to cross different levels of adventurous quests. Each sequence is crafted uniquely with various landscapes styles, obstacles and weather conditions. Each Chapter is crafted uniquely with various landscapes styles, obstacles and weather conditions. This game has more than 8 different kinds of obstacles, each having a unique style in preventing the girl from reaching her destination. Featuring some brain twisting levels, each with their own set of hints to help players find the answer. The game has its playable character with various outfits that change according to the storyline to give the sense of freshness and cinematic appeal to the game. This game works on the principle of a path finding in largely widen different worlds with full of blocks and also offers beautiful short stories (Hinted as 3 Tips inside the game) to predict the number to blocks in-which the player has to use to reach the destination. The player will only come to know if the Block Count is correct or not only after reaching the destination.
Gamer Perspective
Coding Perspective
Re-skin Instructions
Images, Audios and Videos
Just replace the images in asset folder for image re-skin. No images need to be in fixed size. And once you replaced your arts for the corresponding sprites or images. later re-size those arts in canvas of the unity editor. Same for Audio and Videos. Videos has play/pause buttons and those images can be modified easily
Image Folders
BG - Background image of all scenarios
UI - Interface art images
Resources - Images, Audios and Videos can be triggered and changed during run-time
Primary Game
All game models has been designed as only models, so u can change models, even u can make 3D to 2D game, the game mechanics just works with colliders.
Villains
All villains works in simple AI mechanics, you change timing, duration, hitting values easily since villains scripts are just named as per the villain name. For Ex Spikes are named as Spikes.cs
Graphic Settings
We have used Mouse Orbit for mouse interactions, Post Production Stack for visual effects (Each scene has different settings of Post Production Stack named as CC_5x5, CC_6x6 like that in FromOthers folder) and finally a settings.cs script with robust settings for Low, Mid and High
Interface Coding
UI_Intro and UI_Game are the two main scripts only works on Interface interactions. You change the behaviour then and there
Save Settings
Tempsave is the temporary save setting and Score is the primary serialisation of score and state of the player
Gameplay Instruction
Mission : Reach destination with predicted Block Count
1. Open Quick Tips
2. Read Hint1, Hint2, Hint3
3. Form yourself a question using the hints
4. Guess the answer (Numeric), That’s your Block Count
5. Alert !!! The block you start is the Block 1 (Counted as Block Count = 1)
6. Move through the blocks with your guessed number as the number of block to finish
7. Destination Block is not counted as Block Count
8. Reach the destination with exact Block Count you predicted
9. If your predicted Block Count is correct, you will move on to the next stage
10. If your predicted Block Count is wrong, Retry the stage
Click Button "TEST NOW" to test the games and you will be redirected either to Dropbox Link, Google Play link, or iTunes Store Link!
14 Days
Money Back Guarantee
Unity 5.x
.cs, .csproj, .dll, .fbx, .obj, .prefab, .unityproj, .xml, build.settings, Layered PNG, Layered PSD
Unity, RPG, Puzzle, Turn-Based, Android, iOS, Windows10, Xbox, UWP, Unity3D, 3D
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The Multiple App License lets you use the item in a project that will be sold.
Multiple App License is more expansive than the regular license.
Items purchased under the multiple app license must not be redistributed or resold "as-is".
What you can do:1. You can integrate the component in Unlimited projects.
2. Source code can be sublicensed/distributed as part of a larger project.
3. Cannot distribute/resold the Source Code “as-is”.
4. Commercial use allowed.
5. You can customize the Source Code.
The single app license allows the use of the purchased item in a project for either personal or commercial uses, without the payment of any further fees or charges after the initial download cost.
The Single App License gives you the right to use the purchased items within 1 project of your own or on behalf of a client (commercial, personal, or non-profit).
You or your client cannot offer the item up for resale either on its own or as part of a project.
Items purchased under a single app license must not be redistributed or resold “as-is” or as part of any other collection of files.
What you can do:1. You can integrate the component in 1 APP.
2. You can be distribute it only as a binary only (You cannot distribute Source Code).
3. Commercial use is allowed.
4. You can customize the Source Code.
Once you purchase this game, it would no longer be available for anyone else, you will be the only owner of the app and it will be removed from the Market.
It is one time purchase. Graphics assets and UI have been exclusively designed for this Game.
After your purchase our dedicated project manager will contact you in order to proceed with all the necessary steps to transfer the rights of usage of the game to you.