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iOS10, Swift 3 and Xcode 8 ready! Works on iPhone6S , iPhone6S Plus and iPad Pro!
One reskin already featured by Apple 901 times!!!
Download iRun from the App Store and give it a try. Enough about spending hours in front of your computer searching and being totally lost without achieving any results. Have you ever wished to find a method to solve this never ending reskin struggle? There are so many awesome things you could be doing if you had enough time. Let’s face it: until this point you spent time with one too many problems than you planed to. I know this feeling pretty well. I’ve had the same struggles but here is the solution!
Get your hands on this #1 hit app right now. iOS10 ready. Setup in 15 minutes. A+ source code and support. Time is ticking… Rebeloper proudly presents Amazing Thief Blueprint. This little gold nugget is based on the hugely popular game. Ride the wave of publicity and make your own version of Amazing Thief. As you already know, these kind of apps have a high rise on the App Store but a relatively short lifespan, so you have to act fast to catch the “Amazing Thief Wave”. Every day wasted is a lot of dollars wasted. Reskin your copy of the Amazing Thief Blueprint today! The sooner the better. The app is about a thief jumping from one rooftop to the other. He is running from something. He’s probably being chased. He is running really fast. So fast that he’s leaving everyone else behind. Are you fast enough to reskin this new hit?Are you fast enough to leave everyone else behind?
We are proud to make the best source codes on the market. Amazing Thief Blueprint is no exception. Just take a look at the features:
Well organised Setup Folder for everything you need:
4.0.1 - (18.11.2016) - OPTIONAL
4.0.0 - (16.11.2016) - CRITICAL
3.1.0 – (14.12.2015) – OPTIONAL
3.0.0 – (16.09.2015) – CRITICAL
2.0.1 – (08.07.2015) – CRITICAL
2.0.0 – (17.04.2015) – CRITICAL
1.4
*********** 1.3
*********** 1.2
*********** 1.1 – updated Media.xcassets (icons and defaults) to support iPhone6 and iPhone6+ devices – IMPORTANT FIX: fixed crash on Share button for iOS 8.0.2 (occurring oniPad and iPhone5s) *********** 1.0. – Initial release.
2016-11-13 00:29:08
Hi rebeloper, Sometimes tap to jump doesn't work. Can you fix it? Thanks Shahid
2016-11-13 01:01:33
Hi, please provide some more detail of the issue. Thanks.
2016-11-13 08:39:05
Alright, so i am testing the game on iPhone 7. i have few problems - 1 - Most of the times in the beginning of the game when i try to cross first obstacle tap to jump doesn't work and character just fells down, i think its reproducible about 3-4 out of 10 times. - Second problem is i have to jump way ahead the edge of the obstacle otherwise system considers it as a collision and game is over, how can i modify collision range? Thank you!
2016-11-13 13:35:57
Another thing is - I am searching for the images in the code to check if i can give a try to fix it but i can't find them in the code. Is there any source code which is not present the app and you have used static libraries instead?
2016-11-13 14:03:25
Sorry for the last question about images in the source code. I have found the ccbi files
2016-11-13 14:03:38
Sorry for the last question about images in the source code. I have found the ccbi files
2016-11-13 19:23:07
Hi, Here's a video screencast of the gameplay that I have just recorded: https://www.dropbox.com/s/90nkdui6j0hpmz3/AmazingThiefTest.mp4.zip?dl=0 As you can see the hero DOES jump on each tap (see the red circle when tapping). Your issue might be that it is quite hard to achieve points in the simulator. I had a hard time too as you can clearly see from the screencast :) This will be much easier on a real device. But if you do wish to tweak the distance between the top and bottom pipe you can do it in the Obstacle.m file under pipeDistance (as seen in the video) and here: http://tinypic.com/r/zv37dh/9 Or if you wish you can tweak the distance between the obstacles in the Gameplay.m by playing around with the min and max distance. The code set a random distance between those two numbers for each pipe pair. See here: http://tinypic.com/r/10pugky/9 Also, it is a bad idea to edit the images from within Folder structure. Please, download SpriteBuilder from the link provided in the downloaded files; install it and change the images as shown in the documentation WITH SpriteBuilder.
2016-11-14 11:55:24
Hi Alex, I have always tested on iPhone 7. Sometimes touch for the very first obstacle doesn't work. Another big issues is if character jumps right at the edge of the pipe it still considers as a miss, which is not acceptable as a user, any way in the code i can fix that? Just to illustrate that - I have to jump minimum pipe edge +30% width of the pipe in order to continue playing the game. I hope you get my point.
2016-11-15 22:48:20
Hi, unfortunately this is how the code works. It is an old (1,5 years) code that I have been updating since, but I'm currently writing it from ground up. The new code will be submitted tomorrow for review to the Dovemobi Team. I have talked to them and they will rlease it ASAP so you may download it. With this new version all your issues regarding jumping and distances will be gone. Let me know if you have any further question, Alex.
2016-11-16 07:56:29
Thank you Alex, I'll check with dovemobi team on latest code.
2016-11-17 05:10:23
Hi, have submitted the new version 4.0.0 fro review. It should be available for you to download soon. Let em know if you have any further questions, Alex.
2016-11-17 09:17:33
Hi Alex, Thank you for fixing it. Just one thing - Now scene moves too slow, is there a quick way to increase the speed?
2016-11-18 17:00:03
Hi Jenis, Have updated the code (4.0.1.) with an option to control the speed with one simple number. You can find it in the Settings.swift file at the bottom. The update has been submitted for review. You should be able to download it soon.
2016-11-19 15:01:11
Hi Alex, got it. Thanks!
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The Multiple App License lets you use the item in a project that will be sold.
Multiple App License is more expansive than the regular license.
Items purchased under the multiple app license must not be redistributed or resold "as-is".
What you can do:1. You can integrate the component in Unlimited projects.
2. Source code can be sublicensed/distributed as part of a larger project.
3. Cannot distribute/resold the Source Code “as-is”.
4. Commercial use allowed.
5. You can customize the Source Code.
The single app license allows the use of the purchased item in a project for either personal or commercial uses, without the payment of any further fees or charges after the initial download cost.
The Single App License gives you the right to use the purchased items within 1 project of your own or on behalf of a client (commercial, personal, or non-profit).
You or your client cannot offer the item up for resale either on its own or as part of a project.
Items purchased under a single app license must not be redistributed or resold “as-is” or as part of any other collection of files.
What you can do:1. You can integrate the component in 1 APP.
2. You can be distribute it only as a binary only (You cannot distribute Source Code).
3. Commercial use is allowed.
4. You can customize the Source Code.
Once you purchase this game, it would no longer be available for anyone else, you will be the only owner of the app and it will be removed from the Market.
It is one time purchase. Graphics assets and UI have been exclusively designed for this Game.
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